Distance is about evoking the emotional journey of a long distance relationship through emergent gameplay.
Players go through cycles of cooperative and independent play when their worlds come together and separate again.
Permanently join yours and your partner's world by defeating monsters which represent the trials of long distance relationships.
We are a creative game design team located in Santa Cruz, California.
Our goal is to build fun and rewarding experiences.
Brittany West
Designer
Jordan Sommers
Producer
Dylan Markowitz
Programmer
Ben Cooney
Developer
Joe Rossi
Technical Artist
Christine Reynolds
Environment Artist
Lindsay Van Zandt
Character & Item Artist
Jesse Wallis
Artist
Yari Daniel
UI & Logo Artist
Ashley Calvo
Monster Artist
- Team Overtime -
What is the feel/mood of the game?
Do you want to say hello, or know more about us? Send us an email! We will be happy to answer you.