Distance
Divergence Convergence
  • Rhetorically Focused

  • Action Adventure

Change Color


Navigation Style

Thanks for checking us out.

Distance is about evoking the emotional journey of a long distance relationship through emergent gameplay.

What do you do?

You experience a world of emotions, trials, and experiences.

Divergence/Convergence

Players go through cycles of cooperative and independent play when their worlds come together and separate again.

Goals

Permanently join yours and your partner's world by defeating monsters which represent the trials of long distance relationships.

Team Overtime


We are a creative game design team located in Santa Cruz, California.
Our goal is to build fun and rewarding experiences.

Brittany West

Designer

Jordan Sommers

Producer

Dylan Markowitz

Programmer

Ben Cooney

Developer

Joe Rossi

Joe Rossi

Technical Artist

Christine Reynolds

Environment Artist

Lindsay Van Zandt

Character & Item Artist

Jesse Wallis

Artist

Yari Daniel

UI & Logo Artist

Ashley Calvo

Monster Artist

Made a little branch, did a little commit, oh yeah thats right!

- Team Overtime -

Art


What is the feel/mood of the game?

  • All
  • Characters
  • Monsters
  • Environment
  • Items

Doubt

Monster
Doubt

Animals

Environment
Animals

Stone

Environment
Stone

Trees

Environment
Trees

Loneliness

Monster
Loneliness

Betrayal

Monster
Betrayal

Player

Character
Player

Crystal

Item
Crystal

Negativity

Monster
Negativity

Shield

Item
Shield

Shrine

Environment
Shrine

Spirit

Character
Spirit

Staff

Item
Staff

Sword

Item
Sword

HUD

HUD

Do you like our work? Why not send us a message? Contact Us

-->

We'd love hearing from you. Say hello or just connect with us.

Contact


Do you want to say hello, or know more about us? Send us an email! We will be happy to answer you.